tagged modeling

When creative freedom is given – you have to run with it. Here is an intro video for a popular League of Legends Streamer that turned into a great opportunity to change my workflow up a bit and test the waters out in Unreal Engine. What a fantastic tool for kitbashing and environment creation. The foliage tool and the rendering engine leveraging the sequencer is a massive game changer when brought into After Effects. I had to get craft with how I tracked the camera and used EXR information to squeeze out some mattes from the passes I rendered from Unreal. The models were created by my talented friend Jeffrey Halalay in ZBrush and brought into Element 3D for me to work into my scene. Also wanted to give a shout-out to www.productioncrate.com for having really helpful compositing effects and sound designs.