Another fantastic example of a client handing over full creative control. I'm very happy with how this entire piece ended up from start to finish. Going into this project I knew the deliverables of the 16x9, 1x1, and 9x16 vertical was going to play a role in how I could setup my scenes. There are a few strong visual concepts that I was able to successfully incorporate into this spot that I am really excited about. The projection of the website and reflection of the water, and the playlist that I had incorporated from a previous spot ended up being cut for timing reasons. Anytime I have a chance to play with Octane renderer, I take full advantage of the power and try to see how realistic I can make my scenes. I am happy with the outcome. Below I am including a different spot that I created for this same client earlier. And yes, that is my voice as this was the version I was happiest with before we ended up rearranging and cutting pieces back to fit as the script was being reworked.
This year, on my birthday, I had the chance to experience the magic of Star Wars on an overnight shoot with my son Jace. He helped me do the screen test for the hologram effects and was played an instrumental role in helping me to dial in the hologram effects and the robo-deejay breaking down the scene. Overall this was one of my favorite projects ever and a huge Shoutout to the Director and good longtime friend Rob Micai for making it all possible. May the force be with you.
The opportunity to have 100% creative control of the vision of a project is rare and at this magnitude it is unheard of. So I was really excited to let my creative freedom shine with this intro video for Nadeshot given the opportunity to have full control and trust. Inspired by modern, clean, design trends and the 100 Thieves swagger, I was motivated to tell the story of his rise to the top of esports through perseverance - it was a special story to tell through conceptual designs. I animated the CGI in Cinema 4D and the final project was compiled and finished in After Effects. Most importantly this project served as a testing ground for me using OTOY's new RNDR network to render almost instantaneously with 10,000 samples in extremely complex and unoptimized scenes.